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在分析源码之前,先想一下大概有哪些疑问:
  • Activity是如何加载的?
  • Activity为什么必须在Manifest文件中注册?
  • Activity的本质是什么,可以不需要Activity实现Android APP吗?
  • Activity的生命周期是如何调度的?
  • Activity的启动模式的原理

源码中常见的类

  • ActivityRecord
    • 表示一个Activity,与Activity是一一对应的关系
  • ActivityStack
    • 即Activity栈,管理Activity的状态
  • RootActivityContainer
    • 一个暂时分离出来的类,主要就是一些不应该放到ActivityStackSuperVisor中的功能,可能后面会合并到RootWindowContainer中

Binder调用前

由于之前分析过一些代码的调用流程,这里从ActivityStackSupervisor#startSpecificActivityLocked()开始:
void startSpecificActivityLocked(ActivityRecord r, boolean andResume, boolean checkConfig) { if (wpc != null && wpc.hasThread()) { try { // 进程已经准备好,执行这个过程 realStartActivityLocked(r, wpc, andResume, checkConfig); return; } catch (RemoteException e) { Slog.w(TAG, "Exception when starting activity " + r.intent.getComponent().flattenToShortString(), e); } knownToBeDead = true; } // 还未创建进程,先创建进程 try { final Message msg = PooledLambda.obtainMessage( ActivityManagerInternal::startProcess, mService.mAmInternal, r.processName, r.info.applicationInfo, knownToBeDead, "activity", r.intent.getComponent()); mService.mH.sendMessage(msg); } finally { Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER); } }
之前说过,创建APP进程的时候走的是下面那个逻辑,这里启动Activity的时候看realStartActivityLocked方法:
boolean realStartActivityLocked(ActivityRecord r, WindowProcessController proc, boolean andResume, boolean checkConfig) throws RemoteException { final TaskRecord task = r.getTaskRecord(); final ActivityStack stack = task.getStack(); beginDeferResume(); try { r.startFreezingScreenLocked(proc, 0); // schedule launch ticks to collect information about slow apps. r.startLaunchTickingLocked(); r.setProcess(proc); proc.addActivityIfNeeded(r); try { // 关键:创建Activity启动事务 final clientTransaction = ClientTransaction.obtain( proc.getThread(), r.appToken); // 将intent信息打包到LaunchActivityItem中去 // LaunchActivityItem表示启动Activity的请求,是ClientTransactionItem的子类 clientTransaction.addCallback(LaunchActivityItem.obtain(new Intent(r.intent), System.identityHashCode(r), r.info, mergedConfiguration.getGlobalConfiguration(), mergedConfiguration.getOverrideConfiguration(), r.compat, r.launchedFromPackage, task.voiceInteractor, proc.getReportedProcState(), r.icicle, r.persistentState, results, newIntents, dc.isNextTransitionForward(), proc.createProfilerInfoIfNeeded(), r.assistToken)); // Activity应该到达的生命周期状态 final ActivityLifecycleItem lifecycleItem; if (andResume) { lifecycleItem = ResumeActivityItem.obtain(dc.isNextTransitionForward()); } else { lifecycleItem = PauseActivityItem.obtain(); } clientTransaction.setLifecycleStateRequest(lifecycleItem); // 关键:执行请求,Schedule transaction. mService.getLifecycleManager().scheduleTransaction(clientTransaction); } } finally { endDeferResume(); } return true; }
看一下调度事务的代码:
void scheduleTransaction(ClientTransaction transaction) throws RemoteException { final IApplicationThread client = transaction.getClient(); transaction.schedule(); if (!(client instanceof Binder)) { transaction.recycle(); } } public void schedule() throws RemoteException { // 这里的mClient就是IApplicationThread,会通过Binder调用到ApplicationThread mClient.scheduleTransaction(this); }

ActivityThread.ApplicationThread中的调度过程

现在进入了ApplicationThread中:
@Override public void scheduleTransaction(ClientTransaction transaction) throws RemoteException { ActivityThread.this.scheduleTransaction(transaction); }
ActivityThead实现了ClientTransactionHandler:
/** Prepare and schedule transaction for execution. */ void scheduleTransaction(ClientTransaction transaction) { // 预先执行一些逻辑 transaction.preExecute(this); sendMessage(ActivityThread.H.EXECUTE_TRANSACTION, transaction); }
public void preExecute(android.app.ClientTransactionHandler clientTransactionHandler) { if (mActivityCallbacks != null) { final int size = mActivityCallbacks.size(); for (int i = 0; i < size; ++i) { mActivityCallbacks.get(i).preExecute(clientTransactionHandler, mActivityToken); } } if (mLifecycleStateRequest != null) { mLifecycleStateRequest.preExecute(clientTransactionHandler, mActivityToken); } }
这里的mActivityCallback即上面添加的LaunchActivityItem,因此会先执行它的preExecute方法:
@Override public void preExecute(ClientTransactionHandler client, IBinder token) { client.countLaunchingActivities(1); client.updateProcessState(mProcState, false); client.updatePendingConfiguration(mCurConfig); }
这里就是更新下信息,没什么大不了的,看来还是分析下面的这一句比较重要:
sendMessage(ActivityThread.H.EXECUTE_TRANSACTION, transaction);
ActivityThread.H中有:
case EXECUTE_TRANSACTION: final ClientTransaction transaction = (ClientTransaction) msg.obj; mTransactionExecutor.execute(transaction); break;
继续看:
public void execute(ClientTransaction transaction) { final IBinder token = transaction.getActivityToken(); // 执行callback executeCallbacks(transaction); // 过渡到最终状态,即Resumed状态 executeLifecycleState(transaction); mPendingActions.clear(); } public void executeCallbacks(ClientTransaction transaction) { final List<ClientTransactionItem> callbacks = transaction.getCallbacks(); final int size = callbacks.size(); for (int i = 0; i < size; ++i) { final ClientTransactionItem item = callbacks.get(i); // 执行callback item.execute(mTransactionHandler, token, mPendingActions); item.postExecute(mTransactionHandler, token, mPendingActions); } } private void executeLifecycleState(ClientTransaction transaction) { final ActivityLifecycleItem lifecycleItem = transaction.getLifecycleStateRequest(); // Execute the final transition with proper parameters. lifecycleItem.execute(mTransactionHandler, token, mPendingActions); lifecycleItem.postExecute(mTransactionHandler, token, mPendingActions); }
这下思路清晰了:
  1. 先执行LaunchActivityItem中的executepostExecute方法
  1. 再执行ResumeActivityItem中的executepostExecute方法

Launch

看下LaunchActivityItem的指令:
public void execute(ClientTransactionHandler client, IBinder token, PendingTransactionActions pendingActions) { Trace.traceBegin(TRACE_TAG_ACTIVITY_MANAGER, "activityStart"); // ActivityClientRecord用于记录真实的Activity实例 ActivityClientRecord r = new ActivityClientRecord(token, mIntent, mIdent, mInfo, mOverrideConfig, mCompatInfo, mReferrer, mVoiceInteractor, mState, mPersistentState, mPendingResults, mPendingNewIntents, mIsForward, mProfilerInfo, client, mAssistToken); // 调用ActivityThread的handleLaunchActivity方法 client.handleLaunchActivity(r, pendingActions, null /* customIntent */); Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER); }
这下进入到了ActivityThread中的handleLaunchActivity方法了:
public Activity handleLaunchActivity(ActivityClientRecord r, PendingTransactionActions pendingActions, Intent customIntent) { // Initialize before creating the activity // 看看是否支持硬件加速,支持的话就预加载 if (!ThreadedRenderer.sRendererDisabled && (r.activityInfo.flags & ActivityInfo.FLAG_HARDWARE_ACCELERATED) != 0) { HardwareRenderer.preload(); } // 初始化WindowManagerService服务 WindowManagerGlobal.initialize(); // Hint the GraphicsEnvironment that an activity is launching on the process. GraphicsEnvironment.hintActivityLaunch(); // 启动Activity final Activity a = performLaunchActivity(r, customIntent); return a; }
这下进入了启动Activity的核心实现代码了:
/** Core implementation of activity launch. */ private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) { ActivityInfo aInfo = r.activityInfo; if (r.packageInfo == null) { r.packageInfo = getPackageInfo(aInfo.applicationInfo, r.compatInfo, Context.CONTEXT_INCLUDE_CODE); } // 目标Activity的ComponnetName ComponentName component = r.intent.getComponent(); if (component == null) { component = r.intent.resolveActivity( mInitialApplication.getPackageManager()); r.intent.setComponent(component); } if (r.activityInfo.targetActivity != null) { component = new ComponentName(r.activityInfo.packageName, r.activityInfo.targetActivity); } // 为Activity创建Context ContextImpl appContext = createBaseContextForActivity(r); // 目标Activity Activity activity = null; try { //重头戏,创建目标Activity java.lang.ClassLoader cl = appContext.getClassLoader(); activity = mInstrumentation.newActivity( cl, component.getClassName(), r.intent); StrictMode.incrementExpectedActivityCount(activity.getClass()); r.intent.setExtrasClassLoader(cl); r.intent.prepareToEnterProcess(); if (r.state != null) { r.state.setClassLoader(cl); } } catch (Exception e) { if (!mInstrumentation.onException(activity, e)) { throw new RuntimeException( "Unable to instantiate activity " + component + ": " + e.toString(), e); } } try { Application app = r.packageInfo.makeApplication(false, mInstrumentation); if (activity != null) { CharSequence title = r.activityInfo.loadLabel(appContext.getPackageManager()); Configuration config = new Configuration(mCompatConfiguration); if (r.overrideConfig != null) { config.updateFrom(r.overrideConfig); } if (DEBUG_CONFIGURATION) Slog.v(TAG, "Launching activity " + r.activityInfo.name + " with config " + config); Window window = null; if (r.mPendingRemoveWindow != null && r.mPreserveWindow) { window = r.mPendingRemoveWindow; r.mPendingRemoveWindow = null; r.mPendingRemoveWindowManager = null; } appContext.setOuterContext(activity); // 执行Activity的attach方法 activity.attach(appContext, this, getInstrumentation(), r.token, r.ident, app, r.intent, r.activityInfo, title, r.parent, r.embeddedID, r.lastNonConfigurationInstances, config, r.referrer, r.voiceInteractor, window, r.configCallback, r.assistToken); if (customIntent != null) { activity.mIntent = customIntent; } r.lastNonConfigurationInstances = null; checkAndBlockForNetworkAccess(); activity.mStartedActivity = false; int theme = r.activityInfo.getThemeResource(); if (theme != 0) { // 这是主题 activity.setTheme(theme); } activity.mCalled = false; // 执行Activity的onCreate()回调 if (r.isPersistable()) { mInstrumentation.callActivityOnCreate(activity, r.state, r.persistentState); } else { mInstrumentation.callActivityOnCreate(activity, r.state); } if (!activity.mCalled) { throw new SuperNotCalledException( "Activity " + r.intent.getComponent().toShortString() + " did not call through to super.onCreate()"); } r.activity = activity; } r.setState(ON_CREATE); } catch (SuperNotCalledException e) { throw e; } catch (Exception e) { if (!mInstrumentation.onException(activity, e)) { throw new RuntimeException( "Unable to start activity " + component + ": " + e.toString(), e); } } return activity; }
这里主要干了下面这几件事:
  1. 为目标Activity创建Context
  1. 使用ClassLoader加载Activity类并实例化
  1. 使用ClassLoader加载Application并实例化,调用attach()和onCreate()方法
  1. 执行Activity的attach() 方法并为Activity设置主题
  1. 使用Instrumentation执行Activity的onCreate()回调
Application和Activity代码的加载和实例化入口都在Instrumentation中:
public Activity newActivity(ClassLoader cl, String className, Intent intent) throws InstantiationException, IllegalAccessException, ClassNotFoundException { String pkg = intent != null && intent.getComponent() != null ? intent.getComponent().getPackageName() : null; return getFactory(pkg).instantiateActivity(cl, className, intent); } public Application newApplication(ClassLoader cl, String className, Context context) throws InstantiationException, IllegalAccessException, ClassNotFoundException { Application app = getFactory(context.getPackageName()) .instantiateApplication(cl, className); app.attach(context); return app; }
实例化其实都是反射调用:
public @NonNull Application instantiateApplication(@NonNull ClassLoader cl, @NonNull String className) throws InstantiationException, IllegalAccessException, ClassNotFoundException { return (Application) cl.loadClass(className).newInstance(); } public @NonNull Activity instantiateActivity(@NonNull ClassLoader cl, @NonNull String className, @Nullable Intent intent) throws InstantiationException, IllegalAccessException, ClassNotFoundException { return (Activity) cl.loadClass(className).newInstance(); }

Activity.onCreate()

至于Activity的onCreate()回调,也在Instrumentation中进行:
public void callActivityOnCreate(Activity activity, Bundle icicle, PersistableBundle persistentState) { prePerformCreate(activity); activity.performCreate(icicle, persistentState); postPerformCreate(activity); }
final void performCreate(Bundle icicle, PersistableBundle persistentState) { if (persistentState != null) { onCreate(icicle, persistentState); } else { onCreate(icicle); } mFragments.dispatchActivityCreated(); mActivityTransitionState.setEnterActivityOptions(this, getActivityOptions()); dispatchActivityPostCreated(icicle); }
到这里onCreate()回调就被调用了.
再来看下onResume()回调的调用吧

Activity.onResume()

还是回到之前的ResumeActivityItem中:
@Override public void execute(ClientTransactionHandler client, IBinder token, PendingTransactionActions pendingActions) { Trace.traceBegin(TRACE_TAG_ACTIVITY_MANAGER, "activityResume"); // 调用ActivityThread的handleResumeActivity方法 client.handleResumeActivity(token, true /* finalStateRequest */, mIsForward, "RESUME_ACTIVITY"); Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER); } @Override public void postExecute(ClientTransactionHandler client, IBinder token, PendingTransactionActions pendingActions) { try { // TODO(lifecycler): Use interface callback instead of AMS. ActivityTaskManager.getService().activityResumed(token); } catch (RemoteException ex) { throw ex.rethrowFromSystemServer(); } }
还是Binder调用到ActivityThread中:
public void handleResumeActivity(IBinder token, boolean finalStateRequest, boolean isForward, String reason) { // 执行onResume() final ActivityClientRecord r = performResumeActivity(token, finalStateRequest, reason); Looper.myQueue().addIdleHandler(new Idler()); } public ActivityClientRecord performResumeActivity(IBinder token, boolean finalStateRequest, String reason) { final ActivityClientRecord r = mActivities.get(token); try { // 执行onResume r.activity.performResume(r.startsNotResumed, reason); r.state = null; r.persistentState = null; r.setState(ON_RESUME); } catch (Exception e) { if (!mInstrumentation.onException(r.activity, e)) { throw new RuntimeException("Unable to resume activity " + r.intent.getComponent().toShortString() + ": " + e.toString(), e); } } return r; }
到这里Activity启动流程就分析完了.

总结

  1. 基于ClientTransaction的消息传递机制,通过Binder调用到ActivityThread中的方法
  1. ActivityThread中会使用InstrumentationHandler去执行各种逻辑
  1. LoadedApkInstrumentaion负责Application的创建和实例化
  1. Instrumentation负责Activity的创建和实例化
  1. Application和Activity的创建和实例化其实都是利用的Classloader和反射机制
  1. 四大组件的实例化代码都在AppComponentFactory
Activity状态的保存和重建Android中的显示布局边界
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姜康
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